Ephemera, Reno
A fully AI-driven piece for the sculptural form at Western Lights Festival. Light and image do not sit on the surface; they turn the sculpture into a shifting presence between material object and digital vision.
A series of mappings for Daniel Popper's sculptures. Kriya in Bali (2024) and Ephemera at Western Lights in Reno (2026).
A collaboration series with the sculptor Daniel Popper. The idea is simple: the digital image doesn't sit on top of the sculpture — it reveals the movement already inside it.
Kriya, Bali (2024). Mapping on a monumental sculpture at Nuanu. AI and generative graphics amplify the organic surface and add layers of light and time. It was the first piece in the series — a test of "light as the sculpture's breathing".
Ephemera, Reno (2026). A fully AI-driven piece for Western Lights Festival. Light and image don't sit on the surface; they turn the sculpture into a shifting presence between material object and digital vision.
A fully AI-driven piece for the sculptural form at Western Lights Festival. Light and image do not sit on the surface; they turn the sculpture into a shifting presence between material object and digital vision.
Mapping for the sculpture at Nuanu. AI tooling and generative graphics amplify the organic surface of the object and add a temporal and lighting layer. The first piece in the series — a test of the "light as the sculpture's breathing" approach.